Archive of experiments in digital products, creative coding, games, motion, and fabrication.

Archive of experiments in digital products, creative coding, games, motion, and fabrication.

Archive of experiments in digital products, creative coding, games, motion, and fabrication.

Recent Works

Recent Works

Recent Works

6

6

Last updated Nov 2025

AtomCore

2025

I designed and shipped this Figma plugin that makes creating concept wireframes fast. In one month, I built the full component library, designed the plugin interface in Figma, and vibe-coded it in Cursor with Supabase to turn it into a working tool. It has gained over 30 paid subscribers in its first month.

AtomCore

2025

I designed and shipped this Figma plugin that makes creating concept wireframes fast. In one month, I built the full component library, designed the plugin interface in Figma, and vibe-coded it in Cursor with Supabase to turn it into a working tool. It has gained over 30 paid subscribers in its first month.

AtomCore

2025

I designed and shipped this Figma plugin that makes creating concept wireframes fast. In one month, I built the full component library, designed the plugin interface in Figma, and vibe-coded it in Cursor with Supabase to turn it into a working tool. It has gained over 30 paid subscribers in its first month.

SHAAARP!

2025

How might I put designers’ sharp eyes to the test? I designed an original game in Figma and vibe coded it in five days. Since release, it has logged 2,883 plays and entertained over 1,600 unique players to date.

SHAAARP!

2025

How might I put designers’ sharp eyes to the test? I designed an original game in Figma and vibe coded it in five days. Since release, it has logged 2,883 plays and entertained over 1,600 unique players to date.

SHAAARP!

2025

How might I put designers’ sharp eyes to the test? I designed an original game in Figma and vibe coded it in five days. Since release, it has logged 2,883 plays and entertained over 1,600 unique players to date.

Commerce Muse

2024

The first UIUX reference library made for e-commerce in Figma. I curated over 1,500 screenshots across desktop and mobile flows, organized them into a searchable library with flow-based themes.

Commerce Muse

2024

The first UIUX reference library made for e-commerce in Figma. I curated over 1,500 screenshots across desktop and mobile flows, organized them into a searchable library with flow-based themes.

Commerce Muse

2024

The first UIUX reference library made for e-commerce in Figma. I curated over 1,500 screenshots across desktop and mobile flows, organized them into a searchable library with flow-based themes.

Last Square

2023

Last Square is a body-controlled webcam game I designed and coded in p5.js. It gets players up from their chairs to “scratch” the board with full-body movement until the final square reveals the hidden pattern.

Last Square

2023

Last Square is a body-controlled webcam game I designed and coded in p5.js. It gets players up from their chairs to “scratch” the board with full-body movement until the final square reveals the hidden pattern.

Last Square

2023

Last Square is a body-controlled webcam game I designed and coded in p5.js. It gets players up from their chairs to “scratch” the board with full-body movement until the final square reveals the hidden pattern.

Origami-brella

2022

Origami-brella is my week-long challenge to recreate an innovative umbrella canopy design from a recent research paper. I developed an original folding solve through physical origami, translating a complex geometric structure into a working, hand-folded model.

Origami-brella

2022

Origami-brella is my week-long challenge to recreate an innovative umbrella canopy design from a recent research paper. I developed an original folding solve through physical origami, translating a complex geometric structure into a working, hand-folded model.

Origami-brella

2022

Origami-brella is my week-long challenge to recreate an innovative umbrella canopy design from a recent research paper. I developed an original folding solve through physical origami, translating a complex geometric structure into a working, hand-folded model.

Rainbo-wow

2022

To create this visual illusion, I lined a clear ornament ball with colorful spiral strips, then used a tiny Arduino motor to spin it so the colors come alive.

Rainbo-wow

2022

To create this visual illusion, I lined a clear ornament ball with colorful spiral strips, then used a tiny Arduino motor to spin it so the colors come alive.

Rainbo-wow

2022

To create this visual illusion, I lined a clear ornament ball with colorful spiral strips, then used a tiny Arduino motor to spin it so the colors come alive.

SENYAN LUO © 2025

Last seen in New York City 🍎 The best way to contact me is through my Email (senyan@sosotar.com) or LinkedIn.

SENYAN LUO © 2025

Last seen in New York City 🍎 The best way to contact me is through my Email (senyan@sosotar.com) or LinkedIn.

SENYAN LUO © 2025

Last seen in New York City 🍎 The best way to contact me is through my Email (senyan@sosotar.com) or LinkedIn.